Game of Thrones - Mobile Projections

Multi-City Pop-Projection Performance

Highlight Video

 

Overhead projection view

We executed a publicity campaign for Game of Thrones by flying a massive Dragon across iconic buildings in four cities.

 

We used a customized hardware / software solution including a heavy duty turret and live 3D game engine to control the dragon allowing us to stay flexible and mobile during the campaign in New York, Philly, Los Angeles, and San Francisco.

 

 

Agency

Rubik Marketing 

 

Production

Light Harvest / Golden Road Films

 

Creative Direction

Ryan Uzilevsky

 

Software Developer

Todd Bryant

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Line Producers:
Dustin Highbridge

Tony Monschini 

 

Projectionists
Josh James

Brandone Epperson

 

 

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