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Game of Thrones - Mobile Projections

Multi-City Pop-Projection Performance

Highlight Video


Overhead projection view

We executed a publicity campaign for Game of Thrones by flying a massive Dragon across iconic buildings in four cities.


We used a customized hardware / software solution including a heavy duty turret and live 3D game engine to control the dragon allowing us to stay flexible and mobile during the campaign in New York, Philly, Los Angeles, and San Francisco.




Rubik Marketing 



Light Harvest / Golden Road Films


Creative Direction

Ryan Uzilevsky


Software Developer

Todd Bryant


Line Producers:
Dustin Highbridge

Tony Monschini 


Josh James

Brandone Epperson




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